EN

Are You Sure?

Privacy for Are You Sure?

This page explains which data the game Are You Sure? processes. For this website, see the BYTJ Studios privacy policy.

Last updated: 3 October 2026

1. Who is responsible?

Taha Ibrahim Al-Jaber, BYTJ Studios, Waldemarstraße 97a, 10997 Berlin, Germany, kontakt@bytj-studios.com.

2. What stays on your computer

The Steam version is played online only (section 3); there is no practice mode alone against bots.

Your settings (e.g. language, keys, name for online rounds, volume per player) are stored only on your computer.

3. Online rounds (room code)

For online rounds we use services from Unity Technologies (Unity Gaming Services) as a processor:

Legal basis: Art. 6(1)(b) GDPR (you want to play online).

Unity processes the data on our behalf under its data processing addendum: unity.com/legal/unity-data-processing-addendum-dpa. Unity is based in the USA; data may be transferred to the USA.

4. Your Steam ID in the room (Steam version only)

When you play the Steam version online, the game sends your Steam ID (the fixed number of your Steam account) to the other players in your room. It is part of the room’s player list.

5. “Open rooms” list

If you create a room and choose “in the list”, it is visible to all players of the same game version in the “Open rooms” list. Visible are: room name (a random number such as “Fire 2317”, not a name you type), the room’s language(s), number of players and free seats, game mode, whether scares are on, and whether a round is running. The list runs through Unity (Lobby/Sessions, section 3). If you choose “code only”, the room does not appear in the list. The list also shows the room’s chosen mood and, for “Quick join”, member check values: one-way values (hash) of Steam ID or player ID mixed with a random value of the room. No Steam ID can be recovered from them; your computer only compares them with your own block list so you do not end up with people you blocked. Legal basis: Art. 6(1)(b) GDPR.

6. Voice chat (optional, off by default)

Only if you switch on voice chat in the options do we use Vivox (Unity) as a processor.

7. Reporting players and reporting bugs

At the moment the game does not send any reports to us. If you report a player (in the “Player voices” window) or a bug (F8 key), the game stores the report only on your computer, in the game’s data folder (AppData\LocalLow\BYTJ\Are You Sure\Rueckmeldung). You can delete this folder at any time.

8. Steam

If you buy and launch the game through Steam, Valve’s privacy policy also applies (store.steampowered.com/privacy_agreement). We have no influence on it. The Steam version uses Steam for achievements, the “now playing …” status (your status such as “in the lobby” is visible to your Steam friends), the Steam overlay and the Workshop (section 9). Inviting and joining friends: while you are online in a room with a free seat, its room code is part of your Steam status. This lets your Steam friends join your room through an invite or “Join game” in their friends list.

9. Steam Workshop (word packs, Steam version only)

10. Block from all rooms (Steam version only)

If someone repeatedly disrupts others, we can block them from all rooms.

11. Technical diagnostics from Unity

The Unity engine sends no diagnostic data: “Engine Diagnostics” has been switched off in the project since 3 Oct 2026. Analytics, crash reporting and ads are off as well.

12. Your rights

You have the right of access, rectification, erasure, restriction of processing, data portability and objection (Art. 15–21 GDPR). You can also complain to a data protection supervisory authority.