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Privacy

This policy covers the website bytj-studios.com (part A) and the game Are You Sure? (part B). Translations are for your convenience; the German version is the binding one.

Who is responsible?

Taha Ibrahim Al-Jaber, BYTJ Studios
Waldemarstraße 97a, 10997 Berlin, Germany
E-mail: kontakt@bytj-studios.com

Part A: this website

1. Hosting at Strato

The website is hosted by STRATO AG, Pascalstraße 10, 10587 Berlin, Germany. When you open it, your browser sends technically necessary data to the server, and Strato writes it into server logs: your IP address, date and time, the page you opened, browser and operating system, and the page you came from (referrer). Strato also logs server error messages. This data is needed to run the site securely and to find errors. We do not use the logs for statistics and do not combine them with other data. How long Strato keeps them is up to Strato. Strato processes the data on our behalf (data processing agreement under Art. 28 GDPR). Legal basis: Art. 6(1)(f) GDPR (delivering the site securely and without errors).

2. No cookies, no tracking

The website sets no cookies and uses no analytics or advertising services. Fonts, images and videos come from our own server, not from third parties.

3. Links to Steam

Links to Steam are normal links. Only when you click one do you go to Steam (Valve), where Valve’s privacy policy applies.

4. E-mail

If you write to us, we use your address and your message only to reply. Legal basis: Art. 6(1)(b) or (f) GDPR.

5. Contact form

If you send us a message through the form, we process: the topic, the chosen game, your e-mail address, your message and, if you enter them, your name, version and system, company or channel, and link. The details are sent encrypted (SMTP with SSL through Strato’s mail server) as an e-mail to kontakt@bytj-studios.com. The form itself does not store the message. We only use the details to answer your request and do not pass them on. We delete the e-mails once the request is settled and no legal retention obligation applies. Legal basis: Art. 6(1)(b) GDPR, or (f) for general requests.

To prevent abuse, the form limits the number of messages. It does not store IP addresses, only a check value formed from the IP address (for IPv6 only the network of your connection) or the e-mail address and a secret random value that changes daily, together with the time. These entries are deleted after one hour at the latest. Legal basis: Art. 6(1)(f) GDPR (protection against abuse).

Part B: Are You Sure?

1. What stays on your computer

The Steam version is played online only (section 2); there is no practice mode alone against bots.

Your settings (e.g. language, keys, name for online rounds, volume per player) are stored only on your computer.

2. Online rounds (room code)

For online rounds we use services from Unity Technologies (Unity Gaming Services) as a processor:

Legal basis: Art. 6(1)(b) GDPR (you want to play online).

Unity processes the data on our behalf under its data processing addendum: unity.com/legal/unity-data-processing-addendum-dpa. Unity is based in the USA; data may be transferred to the USA.

3. Your Steam ID in the room (Steam version only)

When you play the Steam version online, the game sends your Steam ID (the fixed number of your Steam account) to the other players in your room. It is part of the room’s player list.

4. “Open rooms” list

If you create a room and choose “in the list”, it is visible to all players of the same game version in the “Open rooms” list. Visible are: room name (a random number such as “Fire 2317”, not a name you type), the room’s language(s), number of players and free seats, game mode, whether scares are on, and whether a round is running. The list runs through Unity (Lobby/Sessions, section 2). If you choose “code only”, the room does not appear in the list. Legal basis: Art. 6(1)(b) GDPR.

5. Voice chat (optional, off by default)

Only if you switch on voice chat in the options do we use Vivox (Unity) as a processor.

6. Reporting players and reporting bugs

Both go to our own report service, shared by all BYTJ Studios games.

7. Steam

If you buy and launch the game through Steam, Valve’s privacy policy also applies (store.steampowered.com/privacy_agreement). We have no influence on it. The Steam version uses Steam for achievements, the “now playing …” status (your status such as “in the lobby” is visible to your Steam friends), the Steam overlay and the Workshop (section 8).

Inviting and joining friends: while you are online in a room with a free seat, its room code is part of your Steam status. This lets your Steam friends join your room through an invite or “Join game” in their friends list.

8. Steam Workshop (word packs, Steam version only)

9. Technical diagnostics from Unity

The Unity engine sends technical diagnostic data to Unity Technologies at startup (project setting “Engine Diagnostics”, switched on in the current version of the game). This is technical information about the engine and the device, not about how you play. Unity decides which details exactly are sent (unity.com/legal/privacy-policy). Unity analytics, crash reporting and ads are off. Legal basis: Art. 6(1)(f) GDPR (stable operation of the engine).

10. Block list for word packs (planned, not active yet)

Planned: at startup the game downloads a small list of blocked word packs from our site https://bytj-studios.com/ays/sperrliste.json. This technically transmits your IP address to our server (Strato). The request contains no player ID. Strato logs this request like any page view (part A, section 1); we do not analyse it. Legal basis: Art. 6(1)(f) GDPR (removing inadmissible content quickly). The download is not built into the game yet and does not happen until then.

Your rights

You have the right of access, rectification, erasure, restriction of processing, data portability and objection (Art. 15 to 21 GDPR). You can also complain to a data protection supervisory authority.

Last updated: 3 October 2026